![]() ![]() In Base Overview you see a box on the right side of the base image. Make your first planet an overall of Production, Research and Economy.īase Processing Capacity / Base Overview.Try to make each planet you have dedicated, one for Production, one for Research and one for Economy.Understand that each planet will have their own levels, choose wisely to take the best of the planets. ![]() If planet has Crystal resource level of 2, each crystal mine will increase the planets economy 2 cr/h. Crystal Resource: A very profitable resource that increases the planets economy depending on the crystal resource level.If Gas is level 2, each Gas Plant will give an output of 2. The building that produces energy from the Gas Resource is the Gas plant, Gas Resource: Is an energy resource that provides energy to the planet.If planet has metal resource level 2, each Metal Refinery will increase 2 cr/h on Constrution and 2 cr/h on Production processing capacity. Metal Resource: A resource that increases Construction and Production processing capacity depending on the planets metal resource level.If Planet has fertility level 5, each urban structure will give more 5 population. When building an Urban Structure it will give more population depending on the planet Fertility level. Urban Structures, Orbital Base, and Terraform don't require population. Fertility: Is the population level of the planet.Įach building will require 1 population, upgrades also needs 1 population.Note that there are orbital structures which don't require area on the planet. Area: Is the area that the planet has for building structures.Įach terrain building will need 1 area, upgrades also needs 1 area.(This also have influences of the Energy Research Tech, that will be discussed later in this guide) If Solar is level 4, each Solar Plant will give an output of 4. The building that produces energy from the Solar Energy of the planet is the Solar Plant, Solar: Is an energy resource that provides energy to the planet.Diplomacy and Alliances can help you to achieve your objectives.Įach planet has their level of Solar, Area, Fertility, Metal, Gas and Crystal. So the main goal in the Game would be to optimize your resources, and to use them to expand your Empire, through conquests or by establishing new bases, increasing your Credits Income. You can also get credits by recycling debris in space after battles, plundering trade routes, or pillaging bases after having conquered them. This can be raised by building structures, establishing trade routes, and conquering other player's bases. You receive credits in a per hour basis, based on your Empire's Economy. You can use them to build Structures on your Bases, to set up Trade Routes, to produce Spaceships, and to invest on Research. 3 Base Processing Capacity / Base OverviewĬredits are the monetary unit in the Universe of Astro Empires, and the base of the game's economy.Over the years, there have been accusations that the site is malicious, but I’ve never noticed. Then there’s always AE Project’s Battle Calculator, which is online. For instance in the last battle I used it, it predicted I would end up with 8034.4 HCs out of 9000 and in the actual battle I had 8035.4 remaining at the end. KaHaR’s Battle Calculator is described by some as the preferred calculator. Thus, FRs are inefficient.) ACE Battle CalculatorĪttach:BattleCalculator-5.5.1.zip Kahar’s Battle Calculator In a same-tech battle, there will be 10 FTs remaining. For example, are Fighters more efficient than Bombers-or Frigates? (Answer, 1 FR costs 80, which is 16 FTs. One advantage of a Battle Calculator is that it allows you to test assumptions. When your scout is outbound, you can then fat-finger the data into the calculator. When you see the fleet strength, copy and paste the data into a blank document (e.g. Abort the attack and retreat the “scout.”įor added covertness, sneak the “scout” to a distant astro in the region, then move to the target astro (if possible). As I’ve said before, have a Scout or Corvette (“scout”) sneak to the enemy fleet and run through the attack sequence to get these AP&S values. You then manually input the Power, Armour and Shield (PA&S) for the opponent’s unit. To use it, you set your technology level. I also updated the shield strengths based on the recent unit updates. I found it on the Internet, and fixed it. The following link is to a Battle Calculator that should work. Keep Your Enemies Close, And Your Powder Dry. ![]()
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